Emil Andersson

Level Designer

Sniper Extinction

 

You, formerly the best sniper in the armed forces, are called back into action to do your duty for the human race. You answer the call and soon become the deadliest weapon of the resistance, and mankind's best hope of survival.

 

Free to play mobile FPS built in Unity for Android and IOS.

 

Contributions: Level Design, Game Design, Translation, Research.

 

Created at The Station Interactive

 

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Lunar Labryinth

 

A 4 player COOP game where you play one out of three classes Assassin, Guardian and Wizard. The game has three levels where the player ventures down the labyrinth to find gold and slay monsters while avoiding traps.

 

Contributions: Level Design,Balancing,Bugg Testing,Collisions,Tutorial

 

Created at The Game Assembly

 

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Luna Academedia

 

Luna Academia is a FPS which can be played COOP by two players or single player. You play as a student at the Luna Academia and with your trusty magic gun, you have to stop the blue plague that's spreading throughout the school. Make your way throw three levels that takes you deeper down the school to find the source of the plague.

 

Contributions: Designed the last level , Made collisons for all props using Physx, Adjusted weapons, Bug testing/feadback sessions.

 

Created at The Game Assembly

 

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Lunacy of War

 

Lunacy of War is an RTS game set on Earth several years into the future where the player have to gather resources and capture points around the map. The game is set in an overgrowth world filled with old relics and vegetation that the player has to navigate throw.

 

Contributions: Designed the Tutorial and level two, Balanced units and buildings (Damadge,cost,build time etc), Wrote the tutorial text.

 

Created at The Game Assembly

 

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Lunar Mercenary

 

Immerse yourself in the world of Lunar Mercenary, a first person space shooter experience unlike anything you’ve seen before. Explore the universe, progress through the story and slaughter the rebels standing in your way in order to reach the ultimate goal; annihilation of the rebel alliance.

 

Contributions: Designed act 2 (2 levels), Balanced weapons for the player and enemy, Adjusted the strokes for bullets, Built the collision for all props, Adjusted missions and objectives.

 

Created at The Game Assembly

 

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Silver Sea

 

Silver Sea is a Turn Based Strategy which is set in an oriental death kingdom where the emperor has gone mad by the cinnabar crystal it up to the three demigods Oxe, Pao and Crane to stop him. The game takes you throw 7 levels with the last boss being the emperor him self.

 

Contributions: Level Design, Trum Master, Balancing, Bugg Testing, Mission Design, Game Design,

 

Created at The Game Assembly

 

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Zephyr

 

Zephyr is a 2D shoot em Up developed for 8 weeks half time you play as an air ship that is trying to defeat invaders from destroying you're world with there fog and smoke that's coming from their five mother ships. Every level completed unlocks a new part for the ship that the player can chose to equip.

 

Contributions: Made most levels for the game, Balanced the player and enemy, Bugg testing, Adjusted missions and objectives, Made parts of the bosses destructible.

 

Created at The Game Assembly

 

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Feed the Cat

 

Feed the Cat is a Point and Click adventure game that takes our protagonist Granny to several locations like her old apartment, the medieval times and a distant future. Throughout the game the player needs to solve puzzles in a cave and unlock a portal in the tower of a lazy wizard and even defeat intelligent rats welding weapons.

 

Contributions: Helped with the design for the rooms, Did the XML for the rooms, Bugg testing.

 

Created at The Game Assembly

 

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Egypt Fever

 

A text adventure about a man getting teleported to Egypt and has to solve a bunch of puzzles to get out from a pyramid features talking goats and a missing grandfather.

 

Contributions: Made several puzzels throughout the game, Bugg testing.

 

Created at The Game Assembly

 

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