Making the game
The game was divided into three areas Ice planet, Junk planet and the nebula each area has two levels except for the Ice planet which had three wich is the tutorial.
I was in charge of the Junk planet area and made two levels for it while doing this I created the collision for all props including adjusting the players collision and loading the models into the game.
The levels where created in Unity and then all the positions and rotations exported to XML throw a script in Unity.
Missions where made and adjusted in Unity and was included in the script exported from Unity by giving an empty object a script we decided on what amount of enemies would be triggered and where they would come from.