Intro for the game giving a quick backstory
Designing the game
The team came up with the idea that the player should be able to control three character and that every character should be special and have different abilities. Ox is the melee persona used to charge the enemy from a distance and take as much damage as possible while Pao would stand in a distance shooting rockets that could go through several enemies. When both these character would be wounded in battle the player could use the last character Crane to heal the wounded Crane could also attack but his damage is very weak.
Me and the other level designer would first draw a small top down of the level in our notebook and with the top down put missions into the map after that we re made it in photoshop to make it easy to show and describe the level for others in our team. We would then chance the map after feedback we received from the rest of the team. When most of the assets and plugins were ready we would start making the map in Tield we would then update the maps regularly after feedback we got from playtesters.
Screenshot from the second level
(Notice the change of color jade in this and the last level)
Tutorial level learning the player about the combat
Top down design of the last level
Final design of the last level
(Futuring less jade color showing some sort of progression)
Silver Sea is a TBS where I was in charge of the levels and flow of the game it's set in an oriental death kingdom where the emperor has gone mad by the cinnabar crystal it up to the three demigods Oxe, Pao and Crane to stop him. The game takes you throw 7 levels with the last boss being the emperor him self. All levels are made using a program called Tield which we created plugins for to be able to adjust missions and walk able areas that we later exported to the engine.
My contributions to this project:
Silver Sea Turn Based Strategy Game