Designing the game
The team came up with the idea that the player should be able to control three character and that every character should be special and have different abilities. Ox is the melee persona used to charge the enemy from a distance and take as much damage as possible while Pao would stand in a distance shooting rockets that could go through several enemies. When both these character would be wounded in battle the player could use the last character Crane to heal the wounded.
Me and the other level designer would draw a top down of the level in our notebook and with the top down put missions into the map after that we re made it in photoshop to make it easy to show and describe the level for others in our team. We would then chance the map after feedback from the rest of the team. When most of the assets and plugins were ready we would start making the map in Tield we would then update the maps regularly after feedback from playtesters.