Emil Andersson

Level Designer

Contact and Resume



LinkedIn: Right Here


I'm Emil Andersson and I was born and raised in Malmö, Sweden. I always been interested in computers and games which led me to using different editor such as Source, Unreal etc. In 2017 graduated from the curse Level Design at The Game Assembly after completing my internship at The Station Interactive. After my internship I became a Junior level designer creating levels for a mobile FPS game called Sniper Extinction.


I always had a fascination with video games, but working as a game developer has always been what I've strive for.

Working with different engines has taught me scripting, level design and game design, but the one thing that I really enjoyed working with was designing and creating levels. I especially enjoy using different tricks and techniques to guide the player, like using colors, light or shapes to help the player navigate a level.