Contact and Resume
LinkedIn: Right Here
I'm Emil Andersson and I was born and raised in Malmö, Sweden. I always been interested in computers and games which led me to using different editor such as Source, Unreal etc. In 2017 I graduated from the curse Level Design at The Game Assembly after completing my internship at The Station Interactive. I became a Junior level designer creating levels for a mobile FPS game called Sniper Extinction, I then moved on to work as a Level Designer at Starbreeze for an upcoming FPS title.
I always had a fascination with video games, but working as a game developer has always been what I've strive for.
Working with different engines has taught me scripting, level design and game design, but the one thing that I really enjoyed working with was designing and creating levels. I especially enjoy using different tricks and techniques to guide the player, like using colors, light or shapes to help the player navigate a level.