Emil Andersson

Level Designer

Specifications:

 

Tools:

 

  • Hammer for CSGO
  • Adobe Photoshop

 

Note: Requires a steam acount with Counter Strike Global Offensive to download and play.

 

About

 

Terrorist have captured two hostages at a small police station in the snowy Alaska as CT you must extract the hostages before it’s too late.

 

This was my first map featured in a cold environment a lot of detail went to making the snow look natural and not stopping the flow of the map in later builds I re made parts of the map making it more “closed off” stopping snipers from shooting all across the map. This was my first time working with the Hostage game mode and I learned a lot from it like how and where the hostage is placed changes the game.

 

I removed a lot of props just to make way for the player and even made some of the rooms bigger to create better gameplay.

Sniper spot for CT over the parking lot

I made sure that there was two paths to go in the spawn for both CT and T

First floor where two (out of four) hostage spawns are placed

Ct Spawn set outside in the edge of the map

Design Process

 

I decided to do a theme of map I've never done before so I stated CSGO and after a cuple of matches I decided to make a map where weather played a big role I choose to do a map with snow in it and that it would snow as the game went on.

 

I looked up some reference photos online and made three pictures in photoshop where I combined several them one for the Environment, Lighting and for the Props .

 

After finding a theme to work with I started to draw a map layout on a page in my notebook.

Enviorment reference photos

Top down re drawn in photoshop

Making the layout

 

Writing down words that matched the setting and drawing parts of the map in my note book helped but I later redid it in photo shop to have a clear thought on what I was going to make.

 

 

Placing the player spawn was a bit tricky and so was drawing a top down of a house with two floors but I had something to start working with which made blocking out the map much easier.

 

I tried to split the map so that there was two main paths for players in both teams to go one long ranged for player that enjoyed sniping more and a corridor like environment on the other side.

First version

 

Texturing and propping took me a week but during this time I chanced some small parts of the map after feedback from palytesters that tried out the map regularly.

I added a wall in the middle of the parking lot to make it less open and giving CT a chance to take cover from T.

 

One of the non player areas was opened up to the player and from this position the player could flank incoming players.

I removed two balconies since they where most in the way for the player to move and gave T to big of an advantage over CT.

Old layout from the first textured version

Current subscribers count with at least 10

downloads a day

Getting Feedback

 

I released the map on steam workshop and was overwhelmed with how many subscribers I got even going up to the top three for CSGO maps for several days.

 

Most of the feedback was that the radar was a bit of and that parts of the map was blocky I patched this by adding trims and decals on walls and edges the radar was fixed by editing its radar file and lining up the position.

 

I continued to work on the map and fixing bugs for two weeks I even chanced some of the areas to make it easier for CT to capture and secure the hostages and changed so that T spawned inside instead of outside behind the main building which they used to do before.

Added trims to some of the edges to make it less flat

The radio tower works as a vocal point for the player

Updated layout that is more balanced at CT

The first version had a balkony but it was so small that i removed it and made it as a part of the building

Final Thoughts

 

I learned a lot of new tricks while making the map and there is still some things I want to fix like the snow around the level and put more cliffs and objects in the skybox to make the world more solid.

 

The first floor is one of the parts that I want to move to a whole new section of the map even make it bigger I would even seal of rooms to guide the player there an make it more of an corridor like at the entrance of the popular CSGO map cs_office. Overhaul I feel that the map needs to be bigger for longer rounds for gameplay and exploring.

 

But for now im happy with the end result

CS_Alaska for Counter Strike Global Offensive