I released the map on steam workshop and was overwhelmed with how many subscribers I got, even going up to the top three for CSGO maps for several days.
Players complained about the HUD radar being not alined with the map and that parts of the map was blocky. I patched this by adding trims and decals on walls and edges the radar was fixed by editing it's text file.
I continued to work on the map and fixing bugs for two weeks, some areas changed to make it easier for CT to capture and secure the hostages. T spawned inside instead of outside behind the main building.