I primarily wanted to focus on the middle area where most players meet, it very quickly turned into the main focus for the map. Later on I had to go back and re design the spawn so it would fit the setting and flow.
Weapon placement was later changed on the map, one example is the spawns where 3 weapons is placed this was to much and made the map unbalanced.
The two paths on the side of the middle was added after feedback and the falk cannon was moved there to spread players out.
The top section where players has to jump between platforms was remade so there is now 4 pillars instead of two. Between the two pillars in the middle lies a Big Keg(extra health).